SMEs are committed to create valuable products and services, GingerCraft helps SMEs to create also experiences for its customers. Second Life is an unique opportunity to engage customers, guiding them thorugh experiences and adventures, with the final result of fidelization and ignition of word-of-mouth.
Second Life is an online immersive, persistent and interactive tridimensional world created in 2003 by Linden Lab. In the last few years Second Life has known a rapid growth and had an extensive media exposure, both on traditional media and new media.
Second Life is surely a metaverse that can enable great business opportunities, but it has to be interpreted in the right way, without forcing real life dynamics into the metaverse. The two are different worlds and need different strategies.
GingerCraft is capable of synthetizing customer's needs, translating them into an effective and practical plan to be later developed inside the metaverse, creating unique experiences for the final customers to enjoy.
In particular GingerCraft is specialized on:
- Land Management: buy, loan, mantainance, ...
- Building: terraforming, creation of buildings, objects, scripting, ...
- Reproductions: real life objects import in Second Life (such as cars, watches, clothes, ... )
- Events: setup of in-world events (with audio/video streaming, gadgets, ... )
- PR: in-world public relations management (critical to achieve success in Second Life)
- E-Learning: deployment of e-learning platforms
